Professors with expertise in literary studies, philosophy, and visual arts bring their knowledge to the lectures, applying their theorization to different video games. Call enjoys seeing the connections his colleagues make between their expertise and the chosen games. He believes that video games represent a new medium that is contributing to the cultural conversation in interesting ways.
Analyzing video games from a humanities perspective enables students to ask questions similar to those for novels or paintings. They can explore what arguments the game makes and how it relates to contemporary issues. As a humanities professor, Call is fascinated by witnessing the birth and development of a new form of human expression.
For example, in analyzing Stardew Valley, students can consider how the game's design reflects social and economic aspects of human life. They can discuss the themes of community, work, and self-sufficiency that are present in the game. Similarly, when looking at Minecraft, the focus can be on how the game encourages creativity and exploration, and how it relates to concepts of architecture and spatial design.
The humanities also help students develop critical thinking skills as they engage with video games. They learn to analyze the messages and values conveyed by the games and to compare them to other forms of human expression. This interdisciplinary approach enriches the study of video games and provides a more holistic understanding of their significance.
It opens up new avenues for research and exploration, allowing for a more diverse range of questions and analyses. Video games are no longer seen as mere entertainment but as important cultural artifacts that deserve careful study and interpretation.
With the continued integration of humanities perspectives into video game studies, we can expect to gain a deeper understanding of the role that games play in our lives and in society as a whole. This will lead to more meaningful discussions and a greater appreciation for the creative and cultural value of video games.