Stressful situations such as delivering presentations, attending social gatherings, or confronting loved ones can be overwhelming. While traditional methods like talking to friends or therapists provide relief, a new project from Carnegie Mellon University is exploring how virtual and augmented reality (VR/AR) can simulate these scenarios for practice. This innovative approach uses exposure therapy principles, allowing users to rehearse stress-relief techniques in a controlled digital environment. Initial testing with 19 participants yielded positive feedback, highlighting the potential of VR/AR in mental health support. The research addresses gaps in existing apps that isolate users rather than preparing them for real-life challenges.
Anna Fang, a graduate student at Carnegie Mellon University, leads a team developing VR/AR tools to simulate common stress-inducing situations. These include public speaking, crowded social events, and interpersonal conflicts. By creating realistic simulations, users can practice self-care strategies in environments closely resembling their daily lives. The prototypes offer varying levels of interaction, from silent audiences to responsive avatars powered by advanced language models.
Fang’s team constructed eight prototypes for each scenario, resulting in 24 designs. These ranged from fully immersive VR experiences to text-based interfaces without visual elements. Some prototypes featured interactive avatars capable of engaging in conversations, while others allowed users to access breathing exercises via controller buttons. Participants appreciated the realism and flexibility of the designs, noting that the technology helped them gain greater self-awareness. They preferred customizable guidance over automatic suggestions and valued the ability to use the system in familiar locations, enhancing its practicality.
The next phase of development focuses on refining the technology for broader accessibility. Fang aims to create a high-fidelity version available on app stores, enabling home use. Upgrades include more lifelike avatars with improved speech capabilities and nuanced expressions, making interactions feel more authentic. For instance, an avatar's tone and body language will reflect emotions like anger or calmness, adding depth to the experience.
In addition to deep-breathing techniques, the updated system will introduce diverse self-care methods such as relaxation exercises, body scanning, and grounding practices. Users can experiment with various strategies in the virtual setting, identifying what works best for them before applying it in real-world contexts. This personalized approach empowers individuals to manage stress effectively, bridging the gap between virtual practice and real-life application. Fang envisions this tool not only as a learning platform but also as a space for experimentation, fostering informed decision-making about stress management techniques.