Games
Warner Bros. Discovery Reorganizes Gaming Division, Shuts Down Three Studios
2025-02-26

In a significant restructuring move, Warner Bros. Discovery's video game publishing division, WB Games, has announced the closure of three development studios. The decision comes after an internal review found that the quality of recent releases did not meet expectations. This strategic shift aims to focus on fewer but larger franchises, including Harry Potter, Mortal Kombat, DC, and Game of Thrones. The closures affect Monolith Productions, Player First Games, and Warner Bros. Games San Diego, impacting ongoing projects such as the Wonder Woman game and Multiversus.

Details of the Studio Closures

In the heart of the gaming industry's evolving landscape, WB Games made a critical announcement regarding its future direction. Last night, Bloomberg reported that the company would be closing down three key development studios: Monolith Productions, Player First Games, and Warner Bros. Games San Diego. According to an internal memo sent by JB Perrette, the head of games at Warner Bros., these closures are part of a broader strategy to refocus on producing high-quality games for major franchises.

Monolith Productions, established in 1994 and acquired by Warner Bros. in 2004, was known for creating critically acclaimed titles like the FEAR series, Middle-earth: Shadow of Mordor, and Condemned. The studio had been working on a highly anticipated Wonder Woman game, which was expected to feature a similar Nemesis system from its Middle-earth games. Unfortunately, this project will now be discontinued.

Player First Games, a newer addition to WB Games' roster, had been developing the free-to-play fighting game Multiversus. Despite initial promise and a dedicated player base, the game faced challenges during its early access phase and ultimately failed to gain traction upon its full release in 2024. As a result, WB Games decided to delist the game and shut down online services later this year.

Warner Bros. Games San Diego, formed in 2019, specialized in cross-platform free-to-play games but had yet to release any titles before the closure. The exact number of employees affected by these changes remains undisclosed, but the impact on the industry and the community is undeniable.

In a statement, WB Games emphasized that these decisions were made after careful consideration and were not a reflection of the talent within the teams. The company expressed gratitude for the contributions of all employees and reaffirmed its commitment to delivering high-quality games in the future.

This reorganization highlights the competitive nature of the gaming industry and the challenges faced by developers in maintaining both creativity and profitability. It also underscores the importance of aligning with major franchises to ensure long-term success. While the closures are undoubtedly difficult, they represent a strategic pivot towards more focused and impactful projects.

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